Do you enjoy testing your brain while testing your tolerance?
Each player may ask the person who drew the card a question. If the drawer of the card refuses to answer the question, he/she must drink.
The drawer of this card chooses someone to spell a word. If they are unable to spell the word they must drink. A level of difficulty/trickery is preferred in the word. For example: Wednesday, Salmon, phenomenon, banana, etc.
Create a rule that all the players must obey until the deck is empty. For example “no names”, “no pointing”, “no shirts”…get creative or view our rule suggestions!
Whoever draws this card becomes the question master. Whenever they ask you a question, you must answer their question with another question, or else not answer them at all. If you answer a question with a statement, you must take one drink. This person is the question master until someone else draws a queen.
The player who drew the card must ask a question beginning with “Never have I ever…”, whoever has done it must drink. For example, “Never have I ever been arrested”.
The player who drew the card picks a category such as sports teams or bands from the ’90s, the players then go around in the circle saying items from that category; the first player who can not think of an item or says something not in the category (or if all items have been exhausted) must drink.
When this card is picked, the holder becomes known as snake-eyes, and every time they make eye contact with anyone, that person has to drink.
When a player draws this card they must guess the colour of the next card. If they get it wrong, they drink. If they get it right, they give a drink to another player.
The player who drew the nine says a phrase, then the players go around in the circle saying phrases that rhyme with the original. No phrase may be said twice, the first player who can not come up with a phrase, or says a phrase that doesn’t rhyme must drink.
The drawer of this card chooses a possible activity, like “throw up tonight” or “have a secret crush on Justin Bieber”. All participants point at the person they think is most likely to do this activity. Each finger pointing at you is one drink.
The person who draws the card starts with a sign, for example peace sign or touching ones nose, and the next does the same and adds another. The next person does both previous signs and adds another. And so on until someone misses a sign or takes too long.
The person who picks up the card must allocate an amusing nickname to a fellow player. From now on – if anyone addresses this player by their real name OR anything but the nickname, they have to drink.
The player who picks this card can place their thumb anywhere at any time and the last player to notice and place their thumb in the same position must drink. For example if you place your thumb on the person to your lefts’ nose then all players must place their thumb on the nose of the player to the left. The last person to do this must drink.